Gaming guns as used by British Military, SWAT, Police and Gamers in more than 35 countries. Precision built by TOUGH in Australia so you know that they will last you for many years. Unlike paintball guns or airsoft guns these gaming guns shoot high-powered infrared “ghost bullets”. These “laser tag guns” work either indoors or outdoors with ranges from 50m to 300m.
The most basic skill of Combat Live is to learn how to aim effectively. The first thing to realize is that you have to hit the sensors to make hits, therefore you should aim at the sensors (either on the head or the gun). Even if you can see the players head or part of the gun, you should in most cases hold fire until you can actually see the sensor. Remember that shooting gives away your position and wastes ammunition so you only want to shoot in when your confident of making a hit. The exception to this is when you serve as a supporting class, and lay down suppressive fire to allow your riflemen to maneuver.
When you do start firing, especially if your weapon has a large magazine capacity, its possible to create an area effect on the enemy. By firing in fully automatic mode and creating a tight circle with your weapon. Simply move your rifle aim around the target area.
The result is that even if your target moves he/she is still likely to be hit. If you are using a telescopic scope, the scope is mounted such as it is between 10-15cm above the actual barrel.
Each week we zero the scopes in to make sure that that scope and the lens assembly are in parallel so the sight is correct out to any distance. With telescopic scopes, one needs to keep your eye steady and around 6cm (varies from scope to scope) back from the back of the scope to see through it clearly.Too close or too far away and the vision will be black or very narrow. Using telescopic scopes effectively takes practice however they do allow very accurate fire at range. With Red Dot scopes, typically found on Spitfires, Berserker Mark II’s and Commando’s you should make sure you can see the red dot in the scope and keep the red dot near the centre. You then put the red dot 5-10cm above the targets sensor.
The SATR Technology
At their core, laser tag systems typically use infrared signaling to track firing of the laser. In indoor play, a visible laser combined with theatrical fog typically provide the visual effect of firing, while having no actual role in transmitting the fire signal.
In all but the most basic of systems, the infrared signal sent by the laser when it fires is encoded with information such as the identity of the pack from which it originated. This coding allows for scoring and may also act to discourage interference from unauthorized devices in the playing area.
Laser tag systems vary widely in their technical capabilities and their applications. The game mechanics in laser tag are closely linked to the hardware used, the communication capabilities of the system, the embedded software that runs the equipment, the integration between the player’s equipment and devices in the facility, the environment, and the configuration of the software that runs the equipment.
The resulting game play mechanics can result in anything from the highly realistic combat simulation used by the military to far-fetched scenarios inspired by science fiction and video games.
Rate of fire, objectives, effects of being tagged, the amount of lives, and other parameters can often be altered on the fly to provide for varied game play.
Each gun now has 15 different languages, the possibility to be any of of 69 different weapons, each with their own sound effects, firing ranges, belt sizes and reload times. For ease of use you can override some of these settings, allowing range to be set independently.
This technology has revolutionised the player experience. SATR technology is the groundbreaking new generation system from Battlefield Sports. Patent pending (AU2007/001970: 21 Dec 06) Gen2 digital technology: SATR